![]() You know what happens? I open a browser window while I wait and the moment is gone. If I'm feeling creative and wanting to pop open S1 to get an idea down, the last thing I want to do is wait 3 minutes for my DAW to launch. Question 2: Why can't we manually launch a "Scan for New Plugins" action in the Plugin Manager or browser? This would allow me to turn off "Scan at Startup" but run a manual scan for new plugins when needed, which would be the next best thing. Question 1: Why is it every time I restart Windows, Studio One does a full scan but subsequent launches do a "quick scan" and only check for new plugins? Why isn't the Quick Scan the default? Now I know I can turn off "Scan Plugins at Startup" but with no manual way to force a plugin scan, that doesn't help when I do add new plugins to my VST Plugins folder. It takes over 3 MINUTES to start Studio One 5 here on an AMD Ryzen 3950 system! The second, third, fourth times I launch Studio One, it starts up quickly as it seems to do a quick scan for new plugins. So the first time I launch Studio One each day, it scans all 1,400+ plugins. I know.that's a topic for another day.Įvery single time I restart Windows, Studio One seems to scan each plugin at launch. Only a couple of weeks have passed since its release and we’ve already received a support request about it.So I've got 1,400+ plugins.let's just start with that. Obviously, implementing those extensions requires manipulating the JUCE code for wrappers.Īlso, I expect this to become more of a common issue the more time passes and this “low latency” feature gets known to the public. all fall in this category.Īn action in the editor that acts upon one of these aspect is going to be correctly propagated to the “master” instance, but because it does not affect automation, the “slave” instance is going to completely miss that, and the audio of “master” and “slave” will start to diverge.įor those cases, Presonus has released few days ago (end of September) a set of plug-in extensions for the formats they host (VST2, VST3, Audio Unit) which should be used by the “master” instance to keep slave instances in sync. It’s easy to see how this approach cannot work for more complex plug-ins, where several aspects of the processing algorithm are not easily captured by automation: customizable impulse responses, structure of rearrangeable internal sound chains, etc. That change in automation is caught by Studio One and replicated to the slave instance, which eventually updates the algorithm that’s actually used for processing. ![]() The corresponding value in the master instance is updated and, in simple plug-ins, it is reasonable to assume that an automation value is also adjusted. ![]() So, for example, suppose you turn a knob in the editor. No editor is created for the slave instance which, in turn, by default is kept in sync with the “master” only by mean of automated parameters. ![]() The “master” instance (the one originally created when you inserted the plug-in) is not destroyed: on the contrary, it is kept very much alive, because the UI for your plug-in (the editor), is still connected to that one. What happens when step 3 is performed is that Studio One creates a second instance (called “slave”) of your plug-in, that will do the processing from then on until the “low latency monitoring” is disabled. ![]()
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